My new project for multimedia classes. I have to do SOME computer game in SOME programming language and with SOME sounds, music and animation. That is all they say. So I decided for a small adictive flash-game with a working title "Space Prospector". (I'll change it later for something more flashy ... like Aliens vs. Prospectors VI: Terror from the Grand Nebulae).
Okay back to my game. It will be really cool, I promise .. you can se the first pieces of coolness already shining from a quick sketch I made today. Here it comes:
And there will be rockets, meteors, asteroids, red dwarfs, black holes, lasers, shielded aliens, gold, space pirates !!, black holes, FTL drives, and much more ... coming soon !
Wednesday, March 25, 2009
Monday, March 23, 2009
Convolution, Sobel and Median filters
My little project for Image Processing clases.
We had to create our own convolution filter with a sharpening 3x3 matrix [0, -1, 0, -1, 5, -1, 0, -1, 0].
Then a Sobel filter using the convolution with two 3x3 edge detection matrices: [-1, 0, 1, -2, 0, 2, -1, 0, 1] and [1, 2, 1, 0, 0, 0, -1, -2, -1]
And finally a Median blurring filter.
It was quite easy and here is a little example of how it worked:
1. Original (Natalie Portman mmm :)):
2. Convolution sharpening filter:
3. Sobel edge detector filter:
4. Median blurring filter with median matrix 7x7
We had to create our own convolution filter with a sharpening 3x3 matrix [0, -1, 0, -1, 5, -1, 0, -1, 0].
Then a Sobel filter using the convolution with two 3x3 edge detection matrices: [-1, 0, 1, -2, 0, 2, -1, 0, 1] and [1, 2, 1, 0, 0, 0, -1, -2, -1]
And finally a Median blurring filter.
It was quite easy and here is a little example of how it worked:
1. Original (Natalie Portman mmm :)):
2. Convolution sharpening filter:
3. Sobel edge detector filter:
4. Median blurring filter with median matrix 7x7
Thursday, March 19, 2009
Mach-Zehnder interferometer no.2
So, I've finished project for my Optics clases - Mach-Zehnder Interferometer as I've mentioned earliear.
The programming is kind of crappy as I was really in a hurry (3 days of work :)), and actually it has some kind of memory leak I guess, but it was good enough for presentation at school :).
This is how it looks on resized picture. Better click that link :)
You can play with it here: (Slovak only - clickable even if you don't speak it though)
Play with Mach and Zehnders here
To access some interactivity you need to check the "Vložiť objekt" (Insert object) checkbox.
Oh and I can't forget: Made in Flex + AS3 combo as usual.
Next I'm planing to do a game ... (and a good one now :)).
Edit: Source files can be found Here!
The programming is kind of crappy as I was really in a hurry (3 days of work :)), and actually it has some kind of memory leak I guess, but it was good enough for presentation at school :).
This is how it looks on resized picture. Better click that link :)
You can play with it here: (Slovak only - clickable even if you don't speak it though)
Play with Mach and Zehnders here
To access some interactivity you need to check the "Vložiť objekt" (Insert object) checkbox.
Oh and I can't forget: Made in Flex + AS3 combo as usual.
Next I'm planing to do a game ... (and a good one now :)).
Edit: Source files can be found Here!
Wednesday, March 11, 2009
Mach-Zehnder interferometer
Preview for my application to demonstrate functions of Mach-Zehnder interferometer for my Optics classes.
I'm going to animate it in Flash as usually :).
P.S.: Click for original resolution
I'm going to animate it in Flash as usually :).
P.S.: Click for original resolution
Minesweeper
Minesweeper beta version done. Made in FlashDevelop using Flex and ActionScript 3.
I wanted to make more versions with different sizes of game table, but for now it's only 7x7 with 6 mines. I might add that later, it's not written bad so it shouldn't be that hard.
Controls:
Left click - reveal piece
CTRL + Left click - flag piece
Edit: Source files can be found Here!
I wanted to make more versions with different sizes of game table, but for now it's only 7x7 with 6 mines. I might add that later, it's not written bad so it shouldn't be that hard.
Controls:
Left click - reveal piece
CTRL + Left click - flag piece
Edit: Source files can be found Here!
Sunday, March 8, 2009
Pixeljoint challenge: One Word Comic
My entry for a Pixeljoint challenge: One word comic.
The panels are differently placed here but there is no other difference.
The panels are differently placed here but there is no other difference.
Minesweeper preview
I am programming currently a minesweeper as my second practice game in Flex & AS3 combo and here are 2 layouts I drew before, the result is little bit different now, I'll post it here once it is done.
First and second layout:
First and second layout:
Webdesign classes project
My old project for webdesign classes. The goal was to make a xhtml template with two totally differently looking stylesheets. Everything 100% valid of course.
You can browse it right here.
You can browse it right here.
Saturday, March 7, 2009
Flash Tetris
My first Flex + AS3 application.
Play here:
Tetris
I decided to do tetris because I thought it's one of the easiest things there is to program (such a fool I was :)). It turned out to work a little, even if the code is a terrible mess. (It was a good practice though).
I used FleshDevelop to write all that, and I recommend it to anyone who doesn't want to buy Flex or Flash. (FlashDevelop is free).
Play here:
Tetris
I decided to do tetris because I thought it's one of the easiest things there is to program (such a fool I was :)). It turned out to work a little, even if the code is a terrible mess. (It was a good practice though).
I used FleshDevelop to write all that, and I recommend it to anyone who doesn't want to buy Flex or Flash. (FlashDevelop is free).
Attack of the evil space carrots
Just a quick image I made from boredom.
Ragnarok Online database
A web page I made as a database server for MMORPG Ragnarok online, specifically for czech Reborn server, where I was playing.
This web was never fully finished but lot of parts (like calulators, monster or item databases), were and still are functional.
Here you can try my forging and brewing calculator:
Forging calc
Brewing calc
All the data were from eAthena (Reborn server is running eAthena) databases, but I'm not updating data according to newer SVNs so it's pretty outdated by now.
Edit: I'll add a short RO video of my gameplay later :)
Edit2: Okay, for some unknown reason youtube can't upload my video so I'll just post a link here: http://www.paused21.net/off/video/ragnarok/chiv2_divx_640.avi
This web was never fully finished but lot of parts (like calulators, monster or item databases), were and still are functional.
Here you can try my forging and brewing calculator:
Forging calc
Brewing calc
All the data were from eAthena (Reborn server is running eAthena) databases, but I'm not updating data according to newer SVNs so it's pretty outdated by now.
Edit: I'll add a short RO video of my gameplay later :)
Edit2: Okay, for some unknown reason youtube can't upload my video so I'll just post a link here: http://www.paused21.net/off/video/ragnarok/chiv2_divx_640.avi
5 of spades
This is another old collaboration project of mine. This time it's for a set of playing cards. Mine is five of spades obviously (there are even 5 of them ... I'm good :)).
This time I'm pretty happy with the work and like it actually. Wanted to make it animated but I'm too lazy. :)
This time I'm pretty happy with the work and like it actually. Wanted to make it animated but I'm too lazy. :)
Tower block collab
An old piece (from 2005 or 2006) for a tower block collaboration project. I would like to provide a link to the whole tower project but unfortunately I think it is lost in the depths of time now.
This piece needs a lot (really a lot) of improvement and I know about it, I'm just not into fixing it anymore.
This piece needs a lot (really a lot) of improvement and I know about it, I'm just not into fixing it anymore.
Adventures of a boy with a nuclear bomb
The very first comics I made.
Unfortunately it has only one panel because the realms where my comic took place were destroyed by a nuclear explosion :(
Unfortunately it has only one panel because the realms where my comic took place were destroyed by a nuclear explosion :(
Friday, March 6, 2009
IIS Train Station ticket office
IIS Train Station ticket office is a project I made in 2005 for a clases of IIS (Information Systems) at BUT - Brno University of Technology.
Quite an easy task, but very time-consuming ... I hope I'll never end up doing some information systems in a future although apart from boredom it's not so bad. I also had to do some ER and Use-case diagrams (interesting hmmm .. we like planning !)
The aim of the project was to create a information system for train ticket office with different layers of access (administrator, manager, office clerk, and customer). As you can suspect each type of access had various different functions, from adding and managing new train connections (administrator) to simple search of connection between two cities (customer).
There's not a lot of pixelart, but a few simple (= ugly) icons, which I proudly put here. Nothing special but alas better then not using pixelart at all (I hope).
Apart from drawing fancy ER and Use-case diagram in some uknown diagram program I mainly (only) used here a MySQL database and usual university student combo XHTML/CSS + PHP.
P.S. (I won't provide a link to this project online ... yet - safety reasons ... that means there's no safety and I don't want you to mess with my shiny trains :)
Quite an easy task, but very time-consuming ... I hope I'll never end up doing some information systems in a future although apart from boredom it's not so bad. I also had to do some ER and Use-case diagrams (interesting hmmm .. we like planning !)
The aim of the project was to create a information system for train ticket office with different layers of access (administrator, manager, office clerk, and customer). As you can suspect each type of access had various different functions, from adding and managing new train connections (administrator) to simple search of connection between two cities (customer).
There's not a lot of pixelart, but a few simple (= ugly) icons, which I proudly put here. Nothing special but alas better then not using pixelart at all (I hope).
Apart from drawing fancy ER and Use-case diagram in some uknown diagram program I mainly (only) used here a MySQL database and usual university student combo XHTML/CSS + PHP.
P.S. (I won't provide a link to this project online ... yet - safety reasons ... that means there's no safety and I don't want you to mess with my shiny trains :)
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